🎮 闘う受験生 Entrance Exam (Fighting Test-Taker: Entrance Exam)

2023年 12月 10日
Indie Tsushin 2023 December-January issueThis article was featured in our 2023 December-January issue. Check out more articles and interviews in the full issue.
Title screen of 闘う受験生 Entrance Exam (Fighting Test-Taker: Entrance Exam)

闘う受験生 Entrance Exam (Fighting Test-Taker: Entrance Exam) by HesoRider is straight up one of my favorite games of the year. I first played it at the Digital Games Expo last month, and since then I have been playing it at least a couple of times a week. I have yet to actually get accepted into my dream school, but each failure makes me even more determined to get in.

Glasses-wearing cram school student facing off against the personification of social studies, a teacher holding a globe under one arm and a long pointer in the other. Behind them is an unfurled scroll.

"My studies so far will definitely help me out here!"

Entrance Exam is a horizontal shooting game made up entirely of single-screen, multi-phase boss fights. That's the mechanical side of things, anyway. The actual game is about you, a cram school student desperate to pass the university entrance exams and secure your future in Japan's work force. The exams for each subject are anthropomorphized danmaku boss fights, with unique attack patterns for each subject. Like in real life, it is not enough to survive these exams; you must also score enough points to clear the school's strict requirements. Failure to do so results in spending another year studying as a rōnin. Can you pass the gauntlet and make it into your university of choice?

Cram school student shooting pencils at the personification of Japanese. The boss is sending out an enormous screen-filling spear and purple arrows, while guarding behind a green shield.

The boss attacks are fun homages to the kinds of things Japanese students go over in school, like this homage to Kenji Miyazawa's Milky Way Railroad.

There are three schools that you can apply for: one focusing on STEM subjects, one for the humanities, and a national university that covers all subjects. The first two require an average score of 60%, while the national university needs 70% or higher. The STEM school has you taking science, math, and English, and the humanities requires social studies, Japanese, and English. The national university has you doing all five subjects. Once you select the school you want to apply for, that's when the boss rush starts.

Cram school student speaking with the personification of Japanese, a character in a pink and purple hakama and holding up an open green book.

"You can't cram your way to reading comprehension!"

Before each fight, you get some great banter with the personified "subject" you are about to battle. Math belittles you for thinking that it's all about memorizing formulas, English mocks you and your little flashcards, and Social Studies laughs when you say that you've been cramming historical events and dates. As a former educator, this made me smile. How many times have I heard my colleagues moan about students who think rote memorization is the same as learning a subject? It's even funnier that this is a danmaku, a genre famous for memorizing when an enemy is about to do a certain array, and the pixel-perfect point on screen you need to be to avoid getting hit.

Final score of the social studies exam showing that the player did 100 points of damage, took 51 points of damage, and got a bonus of 3 points, leading to a final score of 52.

Your exam score is the amount of damage you did to the boss minus the amount of damage you took. You also get bonus points for how many cram sessions (bombs) you have at the end.

You start the fight with 100 health and a three-minute timer. You can clear the fight by either surviving the three minutes, or by doing 100 damage to the boss before time runs out. Once you have cleared either of those conditions, the damage you received is subtracted from the damage you dealt to the boss, and that becomes your final score for that subject. At the end of the gauntlet, your average score across the subjects determines whether you get accepted. Even if you fail to get in, you can still add your high score and try to beat it next time.

Boss fight against English shifting into the Speaking attack phase. A blond teacher has a speech bubble reading 'HELLO!' and waving at the player.

Every twenty points of damage you do to the boss triggers the next phase, prefaced with these big banners to let you know what's coming.

I am in love with these bosses. Each boss switches through several different and unique attack patterns. Naturally my favorite boss fight is against English, whose attacks are themed around the four tenets of language learning: listening, reading, writing, and speaking. During the Listening phase, an enormous head appears to the left, with damaging English letters flying across the screen and funneled into the ear. The Reading phase is an open book to the right that shoots out huge clumps of letters that you need to dodge. Writing sends pencils "writing" across the top of the screen and raining letters down on you. And Speaking sets up big "HELLO, HOW ARE YOU?" speech bubbles that stream letters at you. Each stage made me laugh out loud when I first saw them. Each subject is like this, chock full of creative and delightful attacks that made me smile.

English subject with a big speech bubble with the word 'HELLO!' The letters are streaming out and towards the player.

Even if you know what's coming, it's still tough to avoid the sheer amount of projectiles on screen!

The hand-drawn artwork is so charming and has a ton of personality. Even simple geometric shapes, like brown lines representing arrows fired by samurai in feudal Japan or green circles representing mitosis, get used in very creative ways. The bold primary colors and art style reminds me so much of old doujinshi games I used to download from websites back in the dial-up days. It has that same scrappy texture while singularly focused on delivering a fun and unique experience. Every screenshot of Entrance Exam drips with love, and reminds me of old school Flash games that were made for the fun of it. The passion this creator obviously has for this game is infectious. It is just a very good time.

Final score showing a failing grade in the background. Over that in blue text is 'Too bad! Try again next year!'

"Too bad! Try again next year!"

I am very glad that I encountered Entrance Exam, and I am going to keep aiming to pass that national university test. This has become my go-to game whenever I need a quick pick-me-up. Please try out Entrance Exam for yourself, and do your best to get into the school of your dreams!

闘う受験生 Entrance Exam is available for download on Freem. Visit HesoRider's homepage for more of their works. And you can watch me fail the national university exam on stream!

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