🎤 Interview with SleepingMuseum

2024年 2月 24日
Indie Tsushin 2024 February issueThis article was featured in our 2024 February issue. Check out more articles and interviews in the full issue.

We could bear-ly (sorry) contain our glee when SleepingMuseum agreed to speak with us about the horror adventure game, Death Palette! We also talked about their previous escape room games and auto-runners, and where they got the idea of bargaining with paintings. Check it out, kuma!


English (translated)

Translated by Renkon

Super close-up shot of the girl's eye in Death Palette. The screen is overwhelmingly red.

(2020) Death Palette

Please tell us a little bit about yourself.

Nice to meet you. I am a bear who makes games in the forest.

Can you also tell us about your mascot, Kuma? What have they been up to lately?

It was originally an enemy character in a game I made for an auto-running game, kuma. I used it as my developer profile picture and sell goods using this as a logo, but they don't sell very well. No idea why.

The charming line around their mouth was actually supposed to be like the rings of a tree, and would increase every year. But I realized that if I added more rings, it would stop being cute, so I didn't add any more, kuma.

Kuma sitting at a desk and writing while looking out the window. 'I am a bear of the forest. I am a novelist, kuma.'

(2020) 忘らるる旅宿からの脱出 (Escape the Forgotten Inn)

How did you get started making games?

I liked programming and putting together systems, so I got a job in that field. Before long, it became possible for individuals to make their own apps. I thought that by making games, I could compensate for any weaknesses in my drawing and writing by using them within a game system, and that's how I got started, kuma.

Can you tell us about some of your favorite games and genres?

I love horror games, kuma. You know, the ones that slowly creep up on you. I also love scary sound novels, kuma.

Edge of the screen is spiky red, and in the center is the painting from Death Palette holding up a finger with a flame of life balanced on the tip. Player character's chest is in great pain

Please tell us about Death Palette!

It's a game about spending seven days in a dark atelier with a girl within a painting. If you don't keep the painting happy, you will die, kuma.

Can you tell us about the process of making Death Palette? Was it different from the way you approached making your other games?

Up to that point, I had often made action games where a rough system was completed first and the setting and story came later, kuma. In contrast, this time the setting of this game held a lot of weight right from the concept stage, so I had to create a system that worked within that context, kuma. I thought at first that I would be done in about three months, but it took a year and a half of trial-and-error to get it in a satisfactory state, and during that time, I couldn't imagine ever being done with it, kuma.

Girl in the portrait smiling and holding up one hand, while a roulette wheel of colors spins around.

What was your greatest influence when making Death Palette?

I used to like 美の巨人たち (Giants of Art) on TV Tokyo. It's a show that introduces works of art with short dramatized scenes, and I used to watch it every week, kuma. I liked thinking about why the artist chose to paint this, and what the expressions on their subject's faces meant.

And whenever I got sick of my everyday life, I enjoyed going to art exhibitions at museums just as they were about to close. Being one-on-one with the paintings helped to calm me down, kuma. This is probably where Death Palette's theme of holding a dialogue with a painting comes from, kuma.

I really enjoyed responding to the girl's requests within this terrifying atmosphere, it was like solving puzzles. How did you come up with these puzzle ideas? Are there any puzzles in particular that you enjoyed making?

Several of the puzzles were inspired by famous historical paintings and art styles. I read a wide range of art books in libraries, traveled out to a bunch of art exhibitions, and basically looked at a ton of pictures, kuma.

There are two puzzles involving animals, and I think I was able to make both of them quirky and unique, kuma. Actually, I was planning to use Kuma in an animal puzzle, but people around me stopped me, and I gave up. I wonder why.

Protagonist was found crushed under a pile of colorful apples in the atelier.

What was the most challenging part of making Death Palette?

Linking the puzzles and the story, kuma. I personally have this issue where I like puzzle-solving games, but I'm not good at looking for keys, putting together items, or deciphering codes, so even if I were interested in the story, I often give up because I can't make any progress.

To that end, with this game I made it so that the roots of the painting is an integral part of solving the riddles, and I aimed to make it so the puzzles can be solved naturally by talking with the painting, kuma. Whenever I had to revise either a puzzle or the story, I had to make changes to the other too and it was like going through hell, but I think it fell into shape by the end, kuma.

If you were a character within a cursed painting, what sort of requests would you make of your painter?

Paint me white and cute, kuma, and being served salmon meunière.

Cell phone messages from previous artists yelling about how they screwed up and can't figure out what the girl in the portrait wants.

What was the reaction like from people who played Death Palette at gaming events?

I think people generally enjoyed it, kuma. Also, the BGM by 魔王魂 (Maou Damashii) got a better reception than the actual story.

The threatening BGM that plays during the painting scenes at the beginning of the game is an original piece by Maou Damashii, and I think the presence of this song was critical in making the overall game incredibly satisfying. You gotta hand it to Maou.

Is there anything in Death Palette to which you want to draw the player's attention?

I hope you enjoy interacting with the painting. I used the restrictions of the heroine being unable to move from her painting to my advantage, and put a lot of care into the direction and camera work, so I hope you notice these details when you play the game, kuma.

Angle from below the portrait looking up. The girl says, 'Oh, you're finally awake?'

Do you have any indie games that you'd like to shout out? What do you like about them?

Recently, I thought Flat Machine by 合同会社ズィーマ (Zxima LLC) was fun. In a devastated village, you play as a gatekeeper robot and do this and that with the bad guys who show up one after the other, kuma. I had to give up when some wild utility poles showed up near the beginning of the game and I couldn't defeat them, kuma. Utility poles, they're real strong, kuma.

Sun shining a single ray of light into a dark cemetary. Girl in the center holds a parasol, while a demon bear chef approaches her.

(2018) TERASENE

Can you tell us about other games you worked on in the past?

森でクマさんテラヤバス (Kuma in the Forest: Tera of Danger): An auto-running game in which a young lady escapes from a bear in the forest. The young lady who is the player character is also the heroine in later games. The game is currently unavailable to the public because I can no longer maintain it, but I am working on a remake, kuma.

TERASENE: This is a defense game where you play as the sun and protect a girl by turning everything to ash with your rays of light. Kuma also makes an appearance here as demons, so even past Kuma fans can enjoy it, kuma.

森クマ脱出 (Forest Bear Escape): On this website where you can create and publish escape room games, I published several horror games starring the white and cute Kuma. I recommend the spaceship horror game KUMALIEN, kuma.

Kuma in a spacesuit complaining that they should be on earth right now eating an ikuradon.

(2021) KUMALIEN ヤバい宇宙船からの脱出
(KUMALIEN: Escape the Dangerous Spaceship)

Can you tell us about anything you are currently working on?

I am working with a publisher who approached me to release a consumer port of Death Palette. It's so hard formatting the original portrait images into landscape, it makes me want to cry, kuma. So cursed.

Also, I'm about to release a new game for smartphones called Death Antique. It's a stealth game about a girl reaper who lost her scythe who has to search for wandering souls here and there, kuma.

And I'm also slowly working on Mekururi Witch, a puzzle game about making a witch's eyes spin; and Mori Kuma Collection, which brings together past Kuma games, kuma. It's about time I went to a hot spring, kuma.

Screen getting eaten up by black spores while the girl in the portrait cocks her head at an unnatural 90-degree angle and says that the mold has gotten to you.

Do you have any messages for your players?

Play Kuma's games too, kuma!

Thank you for sharing your thoughts with us!


日本語 Super close-up shot of the girl's eye in Death Palette. The screen is overwhelmingly red.

(2020) まつろぱれっと

自己紹介してください。

初めまして。ゲームを作っている森のクマです。

マスコット?のクマについて教えてください。

元々は自作ランゲームの敵キャラクターでしたねクマ。開発者のアイコンとしてサークルロゴに用いたりグッズも販売していますが売れ行きが芳しくありません。なぜでしょうか。

口元のチャーミングな1本線は、実は木の年輪と同じで1年に1本ずつ増える設定でしたが、増やすと可愛くなくなることに気づいて増やしていませんクマ。

Kuma sitting at a desk and writing while looking out the window. 'I am a bear of the forest. I am a novelist, kuma.'

(2020) 忘らるる旅宿からの脱出

ゲーム作りを始めたきっかけはなんですか。

プログラムやシステムを組むことが好きだったので、その道の仕事に就いてました。そのうちにアプリが個人でも作って公開できる時代になり、ゲームという媒体なら苦手な絵や文章をシステムで補えると思い、作り始めてみましたクマ。

もしよろしければ、ご本人にとって一番好きなゲームや好きなジャンルをご紹介お願いします。

ホラーゲームですねクマ。こう、じわじわってくるタイプの。怖いサウンドノベルとか大好きですクマ。

Edge of the screen is spiky red, and in the center is the painting from Death Palette holding up a finger with a flame of life balanced on the tip. Player character's chest is in great pain

この度の「まつろぱれっと」という作品についてご紹介お願いします。

暗いアトリエで絵画の女の子と7日間を過ごすゲームです。絵画の機嫌を損なうと死にますクマ。

「まつろぱれっと」を作るときに、どのようなプロセスで作成しましたか。他のゲームを作るときと何か違いがありますか。

それまではアクション寄りのゲームを作ることが多くて、先にシステムが粗方完成して世界観やストーリーは後からついてくる感じでしたクマ。対して本作は構想の段階から世界観が大きなウェイトを占めていたため、その文脈を活かしたシステムを作っていくことになりましたクマ。当初は3ヶ月くらいで完成すると思っていたけれど、試行錯誤の末に全部が納得いく形でハマったのは1年半が経ってからで、その間は完成するビジョンが全く見えなかったですクマ。

Girl in the portrait smiling and holding up one hand, while a roulette wheel of colors spins around.

「まつろぱれっと」を作成するにあたり、最も影響を受けたものは何ですか。

テレビ東京の「美の巨人たち」という美術品を小劇を交えて紹介する番組が好きで、昔は毎週観てましたねクマ。その絵画がどうして描かれたのか、この表情は何を意味していたのかみたいのを考えるのが好きでした。

また日常に疲れた時は閉館間際の展覧会に行くのが趣味で、絵画と1対1になれると心が落ち着きましたクマ。そういったところから、絵画との対話というテーマが出てきたのかもしれませんクマ。

恐ろしい雰囲気の中、パズルのように展開するリクエストがとても楽しかったです。どのようにしてこのパズルを考えましたか。作っていて楽しかったパズルなどはありますか。

いくつかのパズルは歴史上有名な絵画や様式からヒントを得ています。図書館で美術書を読み漁ったり色々な展覧会に足を運んで、とにかく絵をたくさん見ましたねクマ。

動物が絡むパズルが2つあり、どちらも一癖あって面白く作れたと思いますクマ。実はクマも動物パズルに出る予定だったのですが周りに静止されて断念しました。なぜでしょうか。

Protagonist was found crushed under a pile of colorful apples in the atelier.

「まつろぱれっと」を作成するにあたり最も挑戦したことなどはありますか。

パズルとストーリーのリンクを作ることですねクマ。

私自身が、謎解きゲームは好きだけど鍵探しやアイテム合成、暗号解読が苦手というジレンマを抱えていて、ストーリーが気になっても先に進めず諦めてしまうことが多かったのです。

なので、このゲームでは絵画のルーツと全ての謎解きが密接に関連するような作りにして、絵画とお話しすることでパズルも自然に解けていくような構成を目指しましたクマ。パズルとストーリーのどちらか片方に修正が入ると、もう片方も連動して修正となるため地獄を見ましたが、どうにか形になったのではないかと思いますクマ。

もしSleepingMuseumさんが絵の中のキャラクタだったら、画家に何を書いてほしいとリクエストしますか。

白くて可愛いクマ。サーモンムニエルを添えて。

Cell phone messages from previous artists yelling about how they screwed up and can't figure out what the girl in the portrait wants.

展示会など含め「まつろぱれっと」をプレイされた方々のリアクションはどうでしたか。

概ね楽しんでいただけていると思いますクマ。あと本編以上に魔王魂さんのBGMが大変好評です。

序盤の絵を描くシーンのヤバめなBGMは魔王魂さんにオリジナルで作っていただいた曲で、この曲の存在がゲーム全体の満足度を爆発的に高めてくれてると思います。さすが魔王。

「まつろぱれっと」において、プレイヤーに伝えたいこだわったポイントなどありますか。

絵画とのやりとりを楽しんでいただけたら嬉しいです。ヒロインが絵画でその場から動けないという制約を逆手にとって、絵画であることを活かした演出やカメラワークを頑張ったので、気の向いた時に足を運んでみてくださいクマ。

Angle from below the portrait looking up. The girl says, 'Oh, you're finally awake?'

おすすめのインディーゲームはありますか。おすすめのポイントも教えてください。

最近だと合同会社ズィーマさんフラットマシンが面白かったです。滅びかけの集落の門番ロボットとして次々訪れるヤバい奴らとあれこれするのが楽しいクマ。私は序盤に訪問してくる野性のヤバい電柱が倒せなくて投げ出しましたがねクマ。電柱がね、強いんですよクマ。

Sun shining a single ray of light into a dark cemetary. Girl in the center holds a parasol, while a demon bear chef approaches her.

(2018) テラセネ

もしよろしければ、これ以外に作成したゲームについてご紹介お願いします。

森でクマさんテラヤバス:森でお嬢さんがクマから逃げるランゲームです。この時のプレイヤーキャラである少女が後のゲームでもヒロインを務めています。今は保守ができなくなってしまい非公開にしていますが、リメイクを目指していますクマ。

テラセネ:太陽の光で灰になってしまう少女を太陽が守るディフェンスゲームです。クマも悪魔役で出ているので、往年のクマファンでも大丈夫です。

森クマ脱出脱出ゲームを作って公開できるサイトで、白い可愛いクマが主人公のホラーゲームをいくつか公開しています。おすすめは宇宙船ホラー傑作の「クマリアン」ですクマ。

Kuma in a spacesuit complaining that they should be on earth right now eating an ikuradon.

(2021) KUMALIEN ヤバい宇宙船からの脱出

今はどのようなプロジェクトを進めていますか。今作っているゲームなどをもしよろしければご紹介お願いします。

お声がけいただいたパブリッシャーさんと一緒に「まつろぱれっと」のコンシューマ移植を進めています。縦向きの絵画を横画面に移設するのが大変で泣きそうですクマ。呪われている。

またスマホ向けの新作として開発中の「デスアンティーク」があとちょっとで出せそうです。鎌を失くした死神の女の子がさまよう魂をぽちぽち採るステルスゲームですクマ。

他に、魔女の目をぐるぐる回す謎のゲーム「めくるりウィッチ」や、過去のクマゲームをまとめて遊べる **「森クマコレクション」**もじわじわ作っていますクマ。そろそろ温泉に行きたいですねクマ。

Screen getting eaten up by black spores while the girl in the portrait cocks her head at an unnatural 90-degree angle and says that the mold has gotten to you.

プレイヤーの皆さんへ何かメッセージがあれば一言お願いします。

クマのゲームも遊んでみてねクマ!

この度はインタビューにご協力いただき誠にありがとうございます。

SleepingMuseumVisit SleepingMuseum's homepage for more of their games and the latest news on their upcoming games.